The Singing Isle
Young Gold Dragon Lvl. 9
The keeper of the treasure hoard
Senses: Perception +12; dark vision
HP 380; Bloodied 190
AC 23; Fort 21; Reflex 23; Will 21
Resist 15 fire
Saving throws +5
Speed 8, fly 10 (hover), overland flight 15
Action Points 2
Bite (standard; at-will) * Fire
Reach 2; +14 v AC; 2d8 + 4 damage plus 2d6 fire damage
Claw (standard; at-will)
Reach 2; +14 v AC; 2d6 + 4 damage
Double attack (standard; at-will)
The young gold dragon makes two claw attacks
Fiery Wing Reposte (immediate reaction) * Fire
Trigger: Hit by a creature adjacent to it.
+13 v Fort; the target is pushed 5 squares and takes ongoing 5 fire damage (save ends)
Breath Weapon (standard; recharge 5/6) * Fire
Close blast 5; +11 v Reflex; 2d6 + 5 fire damage and the target is weakened (save ends)
Miss: half damage
Bloodied Breath (free, when first bloodied; encounter)
Breath Weapon recharges and the young gold dragon uses it.
Frightful Presence (standard; encounter) * Fear
Close burst 5; targets enemies; +11 v Will; the target is stunned until the end of the young dragon’s next turn
Aftereffect: The target takes a -2 penalty to attack rolls (save ends)
Languages: Common, Draconic
Skills: Arcana +15; Athletics +13; Diplomacy +13; Insight +12; Intimidate +13
Str 18 +8, Dex 16 +7, Wis 16 +7
Con 15 +6, Int 23 +10, Cha 18 +8
Nature DC 20: Gold dragons often lair in plains or hills, but their terrain preference is secondary to the goal of influencing society or protecting a magic secret. Gold dragons often assume leadership of a group of lesser creatures. Gold dragons breathe powerful gouts of flame.
Nature DC 25: Gold dragons are usually honest and forthright, but they show little interest in the concerns of other creatures. Societies led by a gold dragon sometimes find themselves at the mercy of its long-term plans.
Nature DC 30: Some gold dragons know a ritual that allows them to assume humanoid forms. A gold dragon divests itself of this disguise when threatened.