The Singing Isle
Crag Drake Lvl. 1
Small reptiles that steal your shinies.
Crag drakes nest on mountain outcrops, gather in clutches, and menace the travelers that come within range. They like to steal valuable objects and attack larger prey only when they are famished or when their nests are disturbed.
Senses: Perception +3
Hp: 29; Bloodied: 14
AC: 16; Fort: 11; Reflex: 14; Will: 13
Speed: 4, 8 fly (hover)
Bite (standard; at will)
+6 v AC; 1d6 + 4 damage
Snatch (standard; at will)
+4 v Reflex; +1 damage and the drake steals one small object from the target (scroll, vial, coin)
Flyby Attack (standard; at will)
The drake flies up to 8 squares and makes one melee basic attack at any point during that movement. The drake doesn’t provoke opportunity attacks when moving away from the target.
Str 11 +0, Dex 18 +4, Wis 16 +3
Con 13 +1, Int 3 -4, Cha 11 +0
Uses flyby and snatch to bring things back to it’s nest. If it is wounded, then it uses flyby and bite.
DC 15: Like ravens, spiretop drakes are social creatures that collect shiny objects. A spiretop drake also has a keen homing instinct, so domesticated ones make great couriers for light objects or messages.